Jorge Daniel

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Game Producer & Senior Project Manager

01

Where Scope Meets
Creative Vision

I enjoy making games that make people happy, It's what the world needs.

The Stack

Project Management

Jira Confluence Miro

Game Production

Unity Unreal Engine Perforce GitHub

Collaboration & Analytics

Notion Power BI Excel
02

Core Competencies

Agile & Scrum

Certified Scrum practitioner running sprint ceremonies, backlog grooming, and retrospectives. I build high-velocity delivery cultures where teams ship, learn, and iterate without burning out.

Sprint Planning Retrospectives Velocity Tracking

Game Production

End-to-end ownership from greenlight through gold master. Milestone tracking, outsourcing management, and post-launch support cycles across PC, console, and mobile.

Milestones Pipelines Outsourcing

Budgeting & Risk

P&L management for multi-million dollar project budgets. Risk registers with active mitigation strategies, vendor contract negotiation, and live financial dashboards built in Power BI.

P&L Ownership Risk Registers Power BI

Team Leadership

Building and leading cross-functional teams of designers, engineers, artists, and QA. Stakeholder communication frameworks, executive reporting, and remote team management across multiple time zones.

Cross-functional Coaching Remote Teams
03

Project Archive

KillWatts Arena Lead Producer

KillWatts — Local Multiplayer

2025

End to end production ownership from pre-production through launch. Managed a cross-functional team of 9 — devs, artists, and designers. Shipped a Vertical Slice milestone in 4 weeks through disciplined sprint planning and proactive dependency management.

9

Team Size

4wk

Vertical Slice

100%

Delivery

PC Unreal Engine 5 Scrum Jira
Nana Into The Banana Creative Producer

Nana - F2P Mobile

2026

Co-developed the creative concept for Nana Into The Banana. A fast-paced skill-based roguelite built around a chaos and evolution loop. Collaborated directly with the Lead Designer to translate a raw absurdist vision into a structured, playable game.

7

Game Devs

3wk

Production Time

1st

FutureGames Winner

PC Mobile LiveOps Kanban Unity
Arab Youth Hackathon Stage Project Lead

Arab Youth Hackathon

2025 – 2026

Directed a 3-month game production program for 40 developers across 4 cross-functional teams, delivering 4 fully playable Unreal Engine projects within an 8 week production window. Delivered 4 complete game prototypes with supporting marketing assets, successfully showcased at the 2026 World Government Summit in Dubai.

40

Game Devs

14

Crew

4

Games Delivered

Enterprise Project Management Education Studio Operation Agile
Project Manager Corporate Technical Project Manager

Project Manager - Corpo

2019 – 2025

Led a multi-market product portfolio across 12 regions, managing end to end delivery from concept to final launch, overseeing timelines, milestone, and stakeholder alignment across the full production lifecycle. Managed external production partners, coordinating both hands-on deliverable and prototype reviews.

5

Core Team

33%

Time Saving

+120

Products Shipped

FMCG Project Management Leadership Waterfall Risks&Budget